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(#9) RazoR


    RazoR
    (veterán)
    Blog

    Patch 1.3

    Expansion 1: Underground

    Please note that you must own the Underground DLC to gain access to this content. This is available on June 28 for Xbox One and PC, and August 2 for PlayStation 4.

    Underground

    There is a secret war going on in the uncharted and claustrophobic depths of Manhattan. Root out the threat and earn unique rewards.
    Explore the Underground of New York in solo play or up to four player co-op.
    Operations: Experience randomly generated levels with all new environmental hazards and traps.
    Directives: Add a unique twist to your gameplay experience by changing the rules of engagement for both your enemies and your own team and combine more Directives to unlock better rewards.
    Underground Rank: Earn Underground experience and climb in Rank to unlock new Directives, Operation types, and exclusive Vanity Items.

    New Incursion: Dragon’s Nest

    Travel to Hell’s Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan.
    You must be level 30 and have completed the mission "General Assembly" to access the incursion.
    The encounter is balanced for a team of four players outfitted with high-level gear.
    Heroic Mode will be available one week after release.

    New Gear Sets and Weapons

    Added four new Gear Sets:
    B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
    DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
    FireCrest – Set your enemies ablaze with this offensive gear set.
    Reclaimer – Boost your entire group with the ultimate support set.

    Added one new Weapon:
    B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update.

    Update 1.3

    The following content, changes, and bug fixes are available for Xbox One and PC players on June 28th. Unfortunately this patch has been delayed on PlayStation 4. Expect more information soon.
    New Features

    New Gear Sets

    Added one new Gear Set:
    AlphaBridge – Take advantage of all your equipped weapon talents with this powerful set.

    New High-End Weapons and Weapon Types

    Added nine new weapon types:
    Military G36 Assault Rifle
    G36C Assault Rifle
    G36 Enhanced Assault Rifle
    Surplus SVD Marksman Rifle
    Paratrooper SVD Marksman Rifle
    PP-19 Submachine Gun
    Enhanced PP-19 Submachine Gun
    X-45 Pistol
    First Wave X-45 Pistol

    Added a new High-End named weapon:
    The Showstopper: A unique full-auto shotgun that’s perfect for close-quarter combat.

    Heroic Mode and Challenge Mode Missions

    Added Challenge mode difficulty for two new main missions:
    Hudson Refugee Camp
    Queens Tunnel Camp
    Added a new Heroic mode difficulty:
    Fight even stronger enemies to unlock top tier rewards.
    Available for the Main Missions: Refugee Camp, Queen’s Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant.
    Available for the Incursions: Falcon Lost, Clear Sky, and Dragon’s Nest. Please note that Dragon’s Nest Heroic Mode will be made available the week after release for Underground owners.
    Daily Missions do not support the Heroic difficulty.

    Base of Operations Extension

    The Terminal is a new shared social space inside the Base of Operations.
    The Terminal can be found in the back of the base, next to the Reward Claim Vendor.
    Visit High-Value Target contractors and all new Vendors.
    The Special Equipment Vendor has been split into two vendors within the Terminal, Items Vendor and Blueprint Vendor.
    Players can also Fast Travel directly to The Terminal.

    Weapon Recalibration

    You can now recalibrate one of your Weapon Talents at the recalibration bench.
    Recalibrating a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted.

    Game Changes

    Gameplay

    Added a new Dark Zone bracket for 231+ Gear Score.
    Player stash size has been increased to 70 total slots (including Base of Operation upgrades).
    Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam.
    Rebalanced NPC’s weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered.
    You can now convert three High-End Division Tech to one of any High-End crafting material.
    Reduced the Phoenix Credit costs of 204 High-End and 240 Gear Set items and blueprints.
    The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal.
    You can no longer share an item that you have equipped.
    Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time.
    Players will now be disconnected from the game server if they are inactive for 15 minutes or longer.
    Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area.
    You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.
    All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.
    NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.
    Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move.
    Exotic Damage Resilience is now capped at 90%.

    Weapons

    These changes only impact weapons acquired after Update 1.3 unless stated otherwise.

    Added unique bonuses to several weapon families:
    LMG – Increased damage to targets out of cover by X%.
    Shotguns – Added a chance to stagger NPCs. This will not affect other players.
    Assault Rifles – Added an enemy armor damage bonus. This does not impact damage done to other players.

    Changed the weapon bonus on SMGs from a % crit hit chance to % crit hit damage.
    Increased the base damage of Shotguns.
    Decreased the damage done by the AUG and Vector. This impacts all new and existing ones.
    Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As.
    The damage done by Explosive bullets has been reduced.
    The status effect of Incendiary bullets has been reduced against other players.

    Items

    Every gear piece now has a set number of mod slots that can’t be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:
    Chest: 2 mod slots
    Mask: 1 mod slot
    Kneepad: 1 mod slot
    Backpack: 1 mod slot
    Gloves : 0 mod slots
    Holster: 0 mod slots
    Holsters will now always have all three attributes.
    Sentry’s Call and Striker’s Battlegear gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed.
    Sentry’s Call bonuses were:
    2 Set: +30% Headshot Damage
    3 Set: +20% Damage to Elites
    Sentry’s Call bonuses are now:
    Sentry’s Call 2 Set: +10% Headshot Damage
    Sentry’s Call 3 Set: +10% Damage to Elites
    Sentry’s Call 5 Set: +20% Headshot Damage and +10% Damage to Elites
    Striker’s Battlegear bonuses were:
    2 Set: +20% Enemy Armor Damage
    3 Set: +50% Critical Hit Damage
    Striker’s Battlegear bonuses are now
    Striker’s Battlegear 2 Set: +10% Enemy Armor Damage
    Striker’s Battlegear 3 Set: +20% Critical Hit Damage
    Striker’s Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage

    Dark Zone

    The 231+ Gear Score Dark Zone bracket will include more powerful NPCs.
    DZ 01-02  NPC lvl 33
    DZ 03-04  NPC lvl 34
    DZ 05-06  NPC lvl 35
    DZ 05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets.
    Dark Zone chests now scale better with the Gear Score bracket and the named zone you are in.

    Loot Changes

    The High-Risk High-Value Targets have had their rewards and difficulty adjusted to take into account the Gear Score increase.
    Normalized loot drops from Main Missions in Challenge mode.
    Caduceus can now drop from Hard Mode Mission bosses.
    Normal mode Missions now drop Superior items.
    Green Division Tech will no longer drop in the Dark Zone after level 30.

    UI

    Added a base weapon damage value that makes it easier to compare weapons.
    Gear mods and weapon mods are now combined in the same inventory display.
    Added a new inventory slot for Misc.
    Improved the visibility of Supply Drops on the Mega Map.

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